Ha! In other words, do the slow traveling shells have a better chance of hitting a citadel through water? Great video! Thanks Lert! When shooting with armor piercing ammunition, you should aim only at ship's hull, preferably at water level. I wouldn't be opposed to slightly raising Montana's citadel over the machinery spaces, while also slightly reducing her rudder shift, to make her more balanced and raise both the skill floor and skill ceiling. Yes, they are called citadels and apart from DDs and some ships you can hit them. Hits that penetrate the citadel do massive damage. World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced and published by Wargaming, following the earlier games World of Tanks and World of Warplanes. You need to play a total of 20 battles to post in this section. I'd also aesthetically rework the superstructure because it looks completely hideous and lazy. In practice, IJN and USN BBs (except for tier 10) are comparable in terms of how easy it is to citadel them, while German and British BBs are considerably more difficult to citadel (with the British being unjustifiably so). It's complicated, but with AP, often you want to aim for the central part of the ship near the waterline. In order to do this you need to use stupidly large HE though, as it needs to have sufficient penetration to go through 100mm of armor. Shells do full damage if they hit the citadel (you can see where the citadel is located with the armor viewer in the port - just deactivate every armor except for the citadel armor). Aiming comes from experience and … BB: Aim the reticle in front of the BB. The Izumo's problem is not its citadel (which is unremarkable) but its insane detection range and 32 mm deck and arguably the poor secondary arcs. 22,046 battles [UNICS] Ysterpyp And if people come in here and see you claiming that British battleships have no citadel they're not going to get the joke and will go around being misinformed and start complaining at me, "But I read somewhere that they don't have citadels!". Shoot at targets that are roughly broadside on to you, and pick targets carefully. By Nominally, HE shells penetrate armor plates up to 1/6 of their caliber rounded down, so a 100mm HE shell can penetrate 16mm or armor. If you are in a cruiser or even battleship and show too much of your broadside, battleships have an easy time hitting your citadel multiple times with AP shells and thus dealing massive damage to you. So with German BBs, aim for their upper hull which has nowhere near the protection that the waterline does. Basic rule of thumb is that battleships citadel broadside cruisers and battleships from any range, cruisers can citadel cruisers from medium and battleships from close range and destroyers can citadel light cruisers from close range. Turtleback? Jump to: navigation, search. Aiming comes from experience and practice. Note: Ships with good turtlebacks are pretty much immune to citadels up close. Note how Roma's citadel extends a bit above the waterline and doesn't have any tricks like turtlebacks protecting it. Some BBs have citadel deck armor that can't be penned (some T9/T10), so you only get regular pens (1/3rd dmg). Take my Grosser Kurfuerst for example: In order to get to the citadel you have to go through a 380mm belt slanted outwards, a heavily slanted 150mm turtleback and a 45mm bulkhead. Start playing now! I'd think that it wouldn't be the case at all. At tier x the only cruisers capable of citadelling tier x bbs reliably are zao,Henri and Moskva. Shells do full damage if they hit the citadel (you can see where the citadel is located with the armor viewer in the port - just deactivate every armor except for the citadel armor). Greetings, fellow captains! You only listed tier 10 battleships, of which only the Yamato has a raised citadel, and it also doesn't have a turtleback, unlike every precious IJN BB. Yamato is currently the only BB with a raised citadel alongside Nelson, but it has a much shorter citadel than the old Montana and it can reliably overmatch the bows of non-German BBs. You will back penetrations. A cheat for WoWS will help you to improve your in-game performance with a number of features, mainly Aim Assistance or an Aimbot feature. On 11/28/2017 at 8:21 PM, DeliciousFart said. Correct aim just increases the chance of getting a citadel, but it's still not guaranteed to happen. So, is there a way to reliably citadel battleships? For example, a cruiser would want to generally aim for a battleship's superstructure as it can deal the most damage there, where a battleship would aim for any ship's hull if it's broadside. Ok, so, hit the citadel for massive damage. No question. You only listed tier 10 battleships, of which only the Yamato has a raised citadel, and it also doesn't have a turtleback, unlike every previous IJN BB. I have been watching Ichasegame vids and other vids. Thanks, also can i assume it works the way it does in real life? I studied ballistics when I was younger, TOO COMPLICATED - just shoot British High EX. Everything else is basically just aim center mass at the waterline and hope that your great penetration lands you a citadel. The forward shape of the citadel is 350mm thick and hidden behind 32mm thick bow plating, but overangling Yamato (to get the #3 turret in on the action) means sufficiently powerful guns can just go through the bow plating and still hit the citadel, even if the 410mm belt is at such an angle that any shell would just ricochet. Reply. Posted November 29, 2017 (edited) Every ship has a different citadel, which has armor of varying thickness, that's angled at different inclinations. Learn how range, angling, and shell arc changes your shell impact angle and what that does to the effective thickness of the armor. WG doesn't "hate" Japan. Aim where the citadel is. In this case you want to aim anywhere green on the armour model. How to get that that "perfect" lead so that your shots always land on target (citadel).Obviously the more you practice the better your aim becomes, as you start to feel the target you become better able to anticipate where it will be in … Those ships I listed for example, not all ships of their respective lines have that characteristic. Of course, we expand that with our custom settings available for configuration through our easy, mouse-driven menu. I recommend shooting HE at their engine area (under the smokestacks) or attempt to hit the deck with the HE to break guns, torp launchers, and more. Doesn't work if citadel areas are completely below the waterline, or have turtle back armor protecting them like in KM BBs. Oh btw, this might just be my opinion but Cruisers with guns smaller than 200mm tend not get citadel-ed as much being hit at magazines. You just have to look at armor viewer and look at the nice cluster of vital organs. World of Warships isn’t as simple as your typical FPS shooter game; you can’t just aim for everyone’s heads and expect to kill them all with one shot. If you've seen Mythbusters, you'll know that a bullet stops the instant it hits the water. I will do my best to forget this when I catch you broadside :). This makes ships like the Grosser Kurfuerst very resilient and nearly impossible to citadel. Hits that penetrate the citadel do massive damage. I'm not sure if it's just a matter of my aim being off, or shell dispersion or RNG, but I feel like it's becoming more and more rare for me to score citadel hits. It's sloped back heavily, to the point where a shell that manages to get through the 380mm armor belt hits this additional 150mm plate at such an angle that it's very likely to just bounce harmlessly off, never hitting the citadel directly. You can start it to the side of it, or the front of it. For example, Roma has notoriously fast AP shells, with normal fuse timing. Therefore, match your aim marker to the same area where the target ship's hull meets the waterline. Roma's turret barbettes. In the screenshot of my Grosser Kurfuerst, see where I've indicated the 150mm armor plate? The citadel on my Roma. My current “shoot AP at just-about-everything” policy only really works if you REALLY know how to aim. As you can see, it stretches from #1 barbette all through the length of the ship to just aft of the #3 barbette. It takes a third of the hits - thus time - to kill a ship through citadel hits than it does through normal penetrations. Shoot at broadside battleships that aren't German. This guide “World of Warships How to Aim” will help you with aiming at different ranges since where you aim changes based on how close or how far to the enemy ship you are. You can immediately start locking onto enemy vessels and firing with high accuracy in your first match!. Thanks. In practice I don't think Izumo is any easier or harder to citadel than an Iowa. If you manage to hit the citadel, you'll see this pop up instead of the standard hit ribbon: If you're in a battleship, you are capable of hitting other battleships' citadels with AP at all ranges, and cruiser citadels with AP at all ranges (or HE if they're lightly armoured enough). Theres also overmatch, when you know the bow strength of the enemy ship you should also know the shell size thats needed in order to overmatch it and citadel the ship directly (for example, NC can be overmatched by any shell >458mm due to 14.3 overmatch modifier). That's where there armor belt is, that's the plating that protects the ship's citadel, basically an armored box that protects the ship's critical components. Also, some BBs have waterline or even below waterline citadels. Waterline aiming is the general rule to bag citadels, most especially if the target is turning with the ship rolling a tad bit and showing some interesting views of their hull. Most other AP (like for instance German battleships or French cruisers) these values are 45 and 60 degrees, and for lower tier Royal Navy cruisers up to and including Emerald, it's actually 65 and 80 degrees. At tier x the only cruisers capable of citadelling tier x bbs reliably are zao,Henri and Moskva. If you push too early you die. So what have we come to? The other lack penetration for consistency. What's that? And with the wildly different angles the plates sit at, there's a very good chance that any AP shell that hits that area will fail at least one of the ricochet checks and not go through into the citadel. KGV for example has a waterline citadel and very tough belt protection. Also, magazines are much smaller than citadels, so even if a ship keeps its magazines in its citadel, hitting the citadel doesn't automatically mean a magazine hit. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. That means that hitting an armor plate at 59 degrees you'll never get a ricochet, between 60 and 80 degrees you'll get an ever increasing chance to ricochet and when impacting at an angle above 75 degrees, you'll always ricochet. For those, keep aiming just above the waterline to get loads of regular pens instead. Citadel means the part of the ship containing the magazine's, boiler rooms and such. The absolute need to know, the citadel. Love is in the air... and in the sea! This is basically what's going on in my head when I play battleship and most of the time I get pretty much a 50-50 ratio of pens to overpens, with a lucky citadel here and there where RNG just said "OK kid, lemme help you on this one" or … Boilers, turbines, barbettes, etc. Use ships with powerful AP and aim center mass, waterline. are examples. April 19, 2019 at 7:23 pm. This is a citadel hit. Reply. Machinery spaces, turret barbettes, etc. You can get hit in a barbette without getting citadeled. You can immediately start locking onto enemy vessels and firing with high accuracy in your first match!. Knowing which citadels are easy to hit and which aren't is a big part of being a good player. April 22, 2019 Uncategorized, WoWs Videos 07:19. level 2. Since she has been removed from the premium shop, this review will mostly uncover the reason why she is no longer purchasable. The forward turrets has a 127 mm turtleback angled back at 45 degrees that makes it very difficult to citadel in that area even at modest angles off broadside; conversely the machinery spaces has no turtleback and is easier to citadel, but that area is also much shorter than the Iowa's citadel, which doesn't have any kind of angled turtleback. A shell that goes in one side of the ship and then detonates does 33% damage. Turtlebacks make them extremely hard to citadel the closer the range is. Cruiser AP, RN BB AP, try the superstructure of these ships. Gotcha - if I came across uptight, my bad. But some are a lot easier to hit, like Roma's in the first picture in this thread. Is any magazine hit automatically a citadel hit, or vice versa? Ok, I realize you're making a 'joke' and it's 'very funny', but for the purposes of this thread I must remind you that they do have them, but they're below the waterline and very difficult to hit. If you manage to hit the citadel, you'll see this pop up instead of the standard hit ribbon: If you're in a battleship, you are capable of hitting other battleships' citadels with AP at all ranges, and cruiser citadels with AP at all ranges (or HE if they're lightly armoured enough). A heavy grain bullet traveling slower will tend to go through water farther than the same weight bullet traveling at a faster speed. I find I have the most success hitting cits in my Edinburgh, but I think that may be more due to the Edin's fire rate and the fact that it … They don’t have armor viewer on consoles yet, So, actually the Citadel stretches the length of the ship from the 2nd forward turrent to the 1st back turrent. Ideally, I'd like to see the surface detection dropped to 17 km (the air detection dropped some as well), and the weather deck over the turrets and machinery increased to 38 mm. As a general rule, the more your shells plunge, the more reliably you'll citadel. In short, magazines and citadels are two related but separate entities. Most USN BB's sit bow on anyway so it's easier to find a vulnerable IJN BB. Destroyers actually don’t have citadel areas defined for them as a survivability buff they received after 0.3.0, and thus most BB AP rounds will only do 1-1.3k dmg per shell. This is unfortunately not something I can easily list in a simple, rule-of-thumb thread like this, but something you'll have to learn by experience. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews World of Warships > General Discussions > Topic Details. Don't hope for it. Either some fuckwit with AP bombs or stealth torpedoes (aka deep water bullship torpedoes), throw in the fires, who needs to worry about being citadeled or hitting one? How to do citadel hits? World of Warships Legends Citadel Guide. You keep using the word barbette. This makes turtlebacks such an effective means to protect the citadel. I'd think that something similar would happen with a shell from a ship since it's essentially a big explosive bullet. At high tier only the IJN BB's have vulnerable citadels anymore. If you aim on target 15-20km away, each vertical pixel on your screen would be equal to hundreds of meters, it wouldn't be possible to aim for citadel and such. So hitting a citadel with AP always does increased damage? Aim below the front turret on the Republique to get citadels there. This time, I will be reviewing the best tier 8 premium aircraft carrier Enterprise. Now back to what you said earlier, about three layers of armor ... ? World of Warships: How To Citadel German BBs. And which ships should I use? You can citadel someone by hitting them below the water line, but the shell has to hit the water very close to the target and you have to get very lucky with where RNG places the shell. Up until Yamato, all IJN BBs have citadels close to waterline in addition to a turtleback. I always find it's hard to what degree I should angle my armor to a target that's shooting at me to have max effect... What is a Citadel and why British BBs don't have them. Lert, I saw a video about how a Citadel below the water line can be hit by aiming below the water line. This is where all the vital machinery is kept that keeps the ship functioning. I didn't see that particular episode (though I did see one where they were shooting into snow and ice). Tier 9 is debatable but Izumo has far greater issues than just the citadel. So I decided to play some co-op to farm those and relax at night. Germans get their turtleback armor that makes them extraordinarily difficult to citadel in most cases, the British BBs are extremely hard to citadel from tier 7 and up because they're flat out cutting off the boiler rooms which should be above the waterline. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. The other lack penetration for consistency. WG hates Japan. The citadel on my Roma. That's where there armor belt is, that's the plating that protects the ship's citadel, basically an armored box that protects the ship's critical components. So full circle...find a Japanese BB...know where to aim and get lucky. In general, no. A pretty good guide, although I personally already made my homework in the subject. I usually just back off with the mouse scroll to aim … Wait, what? This is on purpose - back in Alpha destroyers could be citadeled, and they were just unfun to play, getting deleted by anything that breathed at them moderately harshly. So with German BBs, aim for their upper hull which has nowhere near the protection that the waterline does. Episode 27 of Captain's Academy answers questions about citadels, armour angling, autobounce, overmatch, normalization and penetration. aiming - obviously if can get citadel hits you should aim for them. World of Warships Legends Citadel Guide. The exact location, size and configuration differs from ship design to ship design, but as rule of thumb: below the smoke stacks ( boiler room ) and from the foremost gun turret to the rearmost gun turret ( magazine's ). Medium range, aim waterline. Just aim for their boiler rooms at … Adding IFHE increases that by 30%, allowing a 100mm HE shell to penetrate up to 21mm. The Izumo's citadel sits very slightly above the waterline whereas it's right at the waterline on the Iowa. ... World of Warships > Ships tips & opinions > Topic Details. A ship's citadel tends to be the most heavily protected part of the ship. And if you aim too high, the AP shell might pass entirely through and through before detonating. World of Warships is officially out of open beta and free for anyone to play to their heart's content, but naval combat is a complicated affair and requires a deep knowledge of warships both large and small if you expect to succeed. In short, a citadel hit does three times the damage of a normal penetrating hit and ten times the damage of an overpen. Ofcourse, any shell that goes through the armor belt but bounces off the turtleback still does normal pen damage, but this is only 33% of the listed damage number, a far cry from a citadel hit which does 100% of the listed damage. The critical parts of a ship, which is for that reason the most armored part as well. If you're looking to get more kills, grind XP and credits faster, and overall improve your WoWS experience you may want to use a cheat for World of Warships. Machinery spaces, turret barbettes, etc. I did and it helped me. Remember the old overmatch rule? - French cruisers is bassically the same as the Japanese, but starting at T7. The Cleveland and Baltimore has ridiculously small citadel area, it's difficult to kill that thing. Barbettes are the round, armored structures that house a turret's ammo hoists, machinery, etc. 8. So if you are REALLY up close where your shells aren't arcing at all, you might want to aim a few millimetre *below* the waterline. Just outside your port. Added it to my OP, along with iChase's video on the same subject. World of Warships AP Aiming Guide by Tedster59 My current “shoot AP at just-about-everything” policy only really works if you REALLY know how to aim. If you ever see me on the red team, please conveniently forget everything you've learned here. General rule of thumb: Long range, aim slightly higher. That World of Warships video above me isn't a guide but rather a discussion of game mechanics. You can citadel ships with HE, but it's not as easy as with AP. General game Discussion see every shell in the subject has armor of varying thickness, 's. Only if your shells are plunging a bit above the bow, slightly above the bow slightly. Three ricochet / autobounce checks back armour protecting them from 99 % citadel hits on same. 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In game Support and Bug Reporting destroyers ca n't be citadeled by anything, at any range 27. Inconsistent ship, then into the citadel machinery, etc this patch knowing...